Spy Ship
 


The spy ship is the fastest unit of your fleet. It enables you to spy on other isles so that you learn about the targetīs defenses, i.e.
  • to which degrees have the buildings of the target isle been upgraded ?
  • which sea units are currently defending the harbour ?
  • which land units are currently being on the target isle ?

    Not every espionage is successful. On the one hand, the success rate is increased by every completed level of espionage research, and on the other hand, espionage attempts can be blasted if the enemy has a watch tower on the target isle, which gives him a chance of catching your spy and make him reveal his master (i.e. you, in this case).
    A spy ship can only be used once. When the spy ship arrives at the enemy isle, you will receive a system message which tells you if your espionage was successful or not, and - if the espionage is successful - you will receive a spy report.

    Preconditions for the construction of spy ship:

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